3ds max viewport clipping

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html

3ds max remove vertex on edge (to clean mesh after boolean)
Turn to poly modifier with “Remove Mid-edge Vertices” do that job and remove unused vertices on edges.

After you boolean something little, like a button, you can make displacement maps:

baking displacement arrimus
here is a tutorials:

displacement acts sometimes weird and give a jagged edges:
displacement map fade edges

displacement map jagged edges corona
https://corona-renderer.com/forum/index.php?topic=12727.0
http://forums.cgarchitect.com/78310-vray-displacement-jagged-lines.html
https://www.renderosity.com/mod/forumpro/?thread_id=2893337